ftl pike beam vs hull beam. What's wrong with stuff like Ion Stunner, Heavy Laser 1 & 2, Hull Laser 1 & 2, Charge Laser 2, even Chain Laser? These are all straightforward, dependable. ftl pike beam vs hull beam

 
 What's wrong with stuff like Ion Stunner, Heavy Laser 1 & 2, Hull Laser 1 & 2, Charge Laser 2, even Chain Laser? These are all straightforward, dependableftl pike beam vs hull beam  Valheim Genshin

Mac or PC. Pike Beam Whatever it can do, other beams do better. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Pike Beam Whatever it can do, other beams do better. Small asteroid belt distress beacon. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. I kept the initial two ion cannon MK 1's and the Pike beam, and added a second pike cannon. It fires much quicker than the beam and makes everything burn so much easier. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they do a lot of damage, but you have to get the shields down first. [3 shield pierce. III burst is that it actually has a lower power-laser ration than the Mk. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. "An unexplained technology creates this nearly impenetrable shield. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Because of that, many parts of the ship had to be changed. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. . Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. If you let go, you'll have to click on the beam again in order to re-locate it. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Zoltan B Ship Full Pike Beam. Sector 3: Engi Homeworlds over Abandoned again: Hermes Missile dropped, not worth using over the Artemis, just got sold. Free scrap with resources (Lanius) Friendly ship out of fuel. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Plus going into the Flagship fight I thought. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Only the energy. The Drone Control system powers drones, which act automatically and cannot be controlled directly. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. R. Shotgun or rifle. FTL: Faster Than Light. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. I feel like the Pike's line of fire is so long I end up wasting a lot of it. It's certainly more reliable than the luck required to build a full non-consumable based weapons system from scratch. Sensors III O2 II and III Medbay III Transporter III (with exceptions) Weapons to avoid Systemless rooms ones (Hull Beam somewhat ok) Pike beam Burst Laser I (unless you have no choice) Heavy Ion Augs to avoid Long Range Scanners (unless it's. This looks like a Pike Beam. Hacking pairs very well with beams too. Beams that do no "damage" are blocked completely by any shield. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Shotgun or rifle. Also, I find the secondary effects of the Heavy better. Both are equally good. Lasers can only be shot down by Mark II Defense Drones. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Pike Beam. Engi C has four empty rooms in a row. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Sludge: Sludge is a 6. 25 lasers per power required, as opposed to 1. There are balance changes, new weapons, and a simple upgrade system. Shotgun or rifle. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. View Mobile SiteEvery layer of active shields takes one damage off the beam. FTL: Faster Than Light Wiki is a FANDOM Games Community. Lasers are general-purpose energy weapons. Plus going into the Flagship fight I thought. They double damage dealt to empty. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. This is because while it is faster than the Vulcan, it's still slow. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Mac or PC. 2 power weapon. The Pike and the Minibeam are amazing weapons. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. R. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. homiej420 • 2 yr. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. I'm just imagining how awesome hacking + 4 pike beams would be. Ion Blast II, Burst Laser II, Pike Beam, Heavy Laser I. Hull Beam does double Hull damage versus systemless rooms. FTL: Faster. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. . has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. Single life form on moon. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. We make choices like this everyday, they are part of us. This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. WHILE SUPPORTED. Fire Beam / Fire Bomb. Axes or swords. Auto-ship fight in nebula. Halberd > Mini > Hull in my personal opinion. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Pegasus Missiles / Swarm Missiles. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Plus going into the Flagship fight I thought. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Don't knock the Hull Beam until you've tried it. " Damage Per. Press J to jump to the feed. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull charges faster. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Nice, I was trying to think what the best complement to double halberds is. Each flak projectile depletes one shield layer, just like a laser. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 12 Hull damage if you set it up right, at least three if the enemy has two shields active. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Weapon shots can collide with each other, or with asteroids, drones, and hacking. Axes or swords. The biggest strength of the Zoltan B lies in its weapon setup. Category page. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. Unknown disease on mining colony. Also pike beam was better for cheeky swipes. Edit. too late). Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. If you can break shields, pike beam works well. alone: glaive beam, burst laser mk 3, and pike beam. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. For the system, see Weapon Control. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Shotgun or rifle. Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. ; The Flagship's Zoltan Shield has 12 health points. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Plus going into the Flagship fight I thought. Don't use ammo, either. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Concentrate fire on. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Does 1 Normal damage per room hit. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. This category contains events with unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. It can also be nice if you have a fast-firing setup like Flak 1 + Burst Laser 1. - Hull beam A worse Pike beam. Repair station in Last Stand. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. Rebel attacking refueling outpost. "Friendly" objects cannot collide; for example, you cannot. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Small Bomb. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Mantis B: 905. They generally did the same damage but hull beam often did 1 more. Shotgun or rifle. However it cost 15 more scrap in store. Open new ticket Watched. It works with both Pike and Hull beam, might work with Mini beam but I haven´t tested it. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Don't use ammo, either. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. ago. ago. . Also pike beam was better for cheeky swipes. Press your finger on a room and hold. Oh, sure, it causes 4 hull missiles but you need ammo for. The Defense drone MKIIs sound like flak cannons when they fire. Bombs can miss, but not when targeting your own ship. The ship hastily messages you, "Stay out of this, or you'll be next!. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Stackable. And ammo can be expensive. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. Pike Beam: A solid choice if you have the required accompanying weaponry. Some weapons are simply better than others (typical example is burst laser 2 vs 1). Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Now the basic beam weapon (whatever it's called). Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. I'd say 5 is average. Mac or PC. Pike Beam: rarity 2 -> 3. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. For 0 damage, I would have been running the anti drone at that point. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). We make choices like this everyday, they are part of us. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. I'm wondering how to make these work. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Business, Economics, and Finance. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. 0s. It has a fast charge time, requires only 2 energy and does 1 damage. If I have both and can only use one of them, I'd pick pike. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. 13. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. I had a run on Fed C with a pike beam and 3 hull beams. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. . In general the Halberd is better. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). when it works, it works very well. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). Both drones can start fires with a 10% chance. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. CryptoThe flak isn't worthwhile here at all, you already have enough shield breaking power. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Business, Economics, and Finance. Ion Blast I. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. For sure they do. Stay away unless you really know what you want them for. Subsystems are the same as systems, except they do not use power. P. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. I find myself winning far more often than before though. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. Ship Unlocking Events. I suppose with hacking, you don't need anything else. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. No, the best thing to go with beams are lasers and flak. Would bump it up to B with a pre-igniter. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. We make choices like this everyday, they are part of us. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). Heavy Laser II / Heavy Pierce. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Mac or PC. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. I feel hull lasers are slightly underrated. Also, I find the secondary effects of the Heavy better. FTL: Faster Than Light Wiki is a FANDOM Games Community. FTL: Faster Than Light Wiki is a FANDOM Games Community. Rebel attacking civilians in Last Stand. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. FTL: Multiverse Wiki is a FANDOM Games Community. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Hull smasher is alright, if you don't have something else for taking out shields. . ago. They generally did the same damage but hull beam often did 1 more. Phase 3 is one-shot by the beams once the Zoltan Shield is down. There’s a rare ship or two where it does 6. Press J to jump to the feed. These. 6s, 12. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Glaive Beam still hits for 3. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Date. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. DiscordDraconequus • 5 yr. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Plus going into the Flagship fight I thought. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. #4. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. In general the Halberd is better. Mac or PC. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. Arguably the fastest, safest and cheapest way to kill enemy crew. The easiest way to test this is with the Slug Cruiser - it starts with the anti-bio beam. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. And regards to the shop you had, I would probably choose fire beam. That 14 second cooldown is powerful. By then you hopefully will have stumbled upon one of the many OP new weapons and overclock some zoltans and youre all set. Plus going into the Flagship fight I thought. Reply . We make choices like this everyday, they are part of us. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. 0 coins. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. View Mobile SiteYes, beam weapons can penetrate shields that are at least one bubble less than the damage that the beam does, at the cost of one damage for each bubble it has to go through. Mini Beam. Hull 1 is 3 seconds slower than burst 1; but depending on your setup, this may not matter. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. 5. It doesn´t matter which ship you use. Sam Look. Mac or PC. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. 71K subscribers in the ftlgame community. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. Valheim Genshin. Mini beam is pretty awesome, look for 3 small. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I had a run on Fed C with a pike beam and 3 hull beams. The universe of FTL is inhabited by friendly and enemy ships. 12. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. We make choices like this everyday, they are part of us. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. Systems are equipment that provides your ship with capabilities; they need reactor power to function. Mac or PC. 5. I seem to rather rarely come across Hull Beam,. Hull Beams do not pierce shields. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. And if it's a free drone. 2 power weapon. Mac or PC. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Strat, start with just ion targeted on shields, chill. Use ions to weaken the shields enough for a big fat volley. Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Shotgun or rifle. Business, Economics, and Finance. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. O. Glaive Beam "One of the most powerful weapons of war ever created, known to take out some ships in a single blast.